Existing technologies presented in the movie:
- Cell phone for telecommunications.
- Personal computers.
- Cloud computing and data storage.
- Real-time broadcasting.
6:51 True you – a social profile that requires real identity. Like social network with national ID system. — Feasible. Example: Facebook.
9:15 Elevator reads identities and shows pictures of clients. — Feasible. Example: Facebook analyzes faces in a picture and recommends names to tag in the picture.
14:56 Small wireless cameras, do facial recognition and other analysis at real-time. — Fictional.
36:02 Health intake. Medical bracelet. Inject a chip and collect real-time health data. — Emerging. Dozens of wearable medical devices already on the market .
40:00 Children tracking – putting chips into their bone to track their location. — Feasible. Example: Implantable chips for locating purposes are used for pets .
59:24 Portable modified see change camera, to make Mae go transparent. — Feasible. Example: People can carry their phone and broadcast everything if they want. The only difference is the size of the device .
1:11:02 Everyone who wants to vote is required to have a circle account. — Feasible. Example: Most schools such as WPI require their students to register a school account and use that to register for classes and so on.
1:15:00 Soul Search: find anyone within 20 minutes. — Fictional.
01:35:00 Control and connect every car so it won’t fall off the cliff or hit other cars. — Fictional.
 Hung, K., Zhang, Y. T., & Tai, B. (2004, September). Wearable medical devices for tele-home healthcare. In Engineering in Medicine and Biology Society, 2004. IEMBS’04. 26th Annual International Conference of the IEEE (Vol. 2, pp. 5384-5387). IEEE.
 Schlachta, David, and Rachel Schlachta. “Implantable pet-locating microchip.” U.S. Patent No. 9,717,216. 1 Aug. 2017.
 Juhlin, O., Engström, A., & Reponen, E. (2010, September). Mobile broadcasting: the whats and hows of live video as a social medium. In Proceedings of the 12th international conference on Human-computer interaction with mobile devices and services(pp. 35-44). ACM.